Playing Pedagogy: Videogaming as Site and Vehicle for Digital Public Archaeology

Andrew Reinhard and Shawn Graham

While there is an extensive literature on the pedagogical uses of video games in STEM education, and a comparatively smaller literature for languages, literature, and history, there is a serious dearth of scholarship surrounding video games in their role as vectors for public archaeology. Moreover, video games work as ‘digital public archaeology’ in the ways their imagined pasts within the games deal with monuments, monumentality, and their own ‘lore’. In this presentation, we play the past to illustrate twin poles of ‘public’ archaeology, as both worlds in which archaeology is constructed and worlds wherein archaeological knowledge may be communicated.

Presentation Slides